The game also features a simple skill system referred to as Talents. Robots are created beings, such as the Vision and Ultron.Īliens are non-humans, including extra-dimensional beings such as Thor and Hercules. Mutants are persons born with superpowers, such as the X-Men. High-Tech Wonders are normal people whose powers come from devices, such as Iron Man. The origins include:Īltered Humans are normal people who acquire powers, such as Spider-Man or the Fantastic Four. Thus a character with an "Amazing" (50) attribute has a 75% chance of success at tasks relating to that attribute.īeyond the seven attributes, characters have superpowers that function on a mostly ad hoc basis, and each character's description gives considerable space to a description of how their powers work in the game.Įach character has an origin which puts ceilings on a character's abilities and superpowers. As an attribute increases, the chance of success increases about 5% per 10 points. A "Typical" (5-7) attribute has a 50% base chance for success at most tasks relating to that attribute. The designers minimize use of the numerical figures, instead preferring adjectives like "Incredible" (36-45) and "Amazing" (46-62). Attribute scores for most characters range from 1 to 100, where normal human ability is Typical (6), and peak (non-superheroic) human ability is Excellent (20). Players sometimes refer to this set of attributes and the game system as a whole by the acronym "FASERIP". Psyche determines the success of tasks relating to willpower, psionics, and magic. Intuition determines the success of tasks relating to awareness, perception, and instinct. Reason determines the success of tasks relating to knowledge, puzzle-solving, and advanced technology. It also determines how long a character can fight and how fast a character can move at top speed. Strength determines damage inflicted by hand-to-hand attacks, grappling, or lifting and breaking heavy objects.Įndurance determines resistance to physical damage (e.g., poison, disease, death). The attribute used determines which column to use different tasks map to different attributes.Īll characters have seven basic attributes:įighting determines hit probability in and defense against hand-to-hand attacks.Īgility determines hit probability in and defense against ranged attacks, feats of agility vs. Her current level of power and the reason for its diminished level drop is still unclear.Players resolve most game situations by rolling percentile dice and comparing the results against a column of the colorful "Universal Results Table". Talisman joined with Alpha Flight, only to be horrified to later learn that she was unable to remove the Coronet without enduring unbearable, agonizing pain.Īfter joining the Omega Flight team Talisman, discovered that she was not as powerful as she once was. Placing it on her brow, she was transformed into Talisman, with the power to manipulate vast magical energies and command the spirits of nature to do her will. Shortly thereafter, Elizabeth reached into Shaman's mystical medicine pouch at his bidding and withdrew a coronet (later identified as the "Coronet of Enchantment"). Shaman launched an attack on Ranaq as well and together they drove the beast out of Emily, saving her life. Under Ranaq's barrage, Elizabeth found herself growing stronger until she was able instinctively to turn the force of Ranaq's attack back against it. As the possessed Emily attacked Elizabeth, Shaman identified it as Ranaq the Devourer, one of the Great Beasts of the North. However, the force again manifested itself, this time through Lucas, and possessed Emily. Shaman and Elizabeth traveled to the site of the manifestation and Shaman seemingly defeated it. Meanwhile, a young woman named Emily Strang was tending to her great-grandfather, Lucas Strang, when she was attacked by a mystical force manifesting itself through scrambled eggs (eggs being both a symbol of new life and a symbol of potential life unfulfilled). Together they investigated the skull, determining that it was the source of ancient anger or ancient evil. Frightened, she sought out her father, whom she recognized as Shaman despite a spell he had cast to prevent himself from being so recognized. When she touched it an apparition appeared that only she could see. Michael, a physician, had promised to save her and his failure led Elizabeth to be bitter and resentful toward him.Īs a college archeology student, Elizabeth was excavating the site of the original Fort Calgary when she discovered a skull. She became estranged from her father at the age of four following the death of her mother following an illness. Elizabeth Twoyoungmen was born in Calgary, Alberta, Canada, the daughter of Michael Twoyoungman of the Canadian superhero team Alpha Flight.
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