![]() Slashing/Blunt damage type does 25% less damageīackpack is 40% less vulnerable to blowing up. Slashing/blunt damage type does 45% more damage Piercing damage type does 20% more damage Slashing/Blunt damage type does 45% more damage Slashing/Blunt Damage type does 30% more damageīloat can move and launch bloat mines now.īloat mine cooldown increased to 1.55 was 1.35 Gas attack now lingers for 10sec was 15sec Slashing/Blunt damage type does 30% more damage Increased attack animations speed and distance traveledįirst bite from grab attack does 2x damage Rally damage buff increased to 1.5 was 1.2 As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think. The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. ![]() Scrake will no longer rage after being decappedįreeze incap Vulnerability decreased to 0.5 (was 0.95)Ĭhance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%) Siren now casts a dynamic light that pulses when screaming on higher graphics settingsįreeze incap cooldown increased to 10.5 sec (was 1.5)įleshpound will no longer rage after being decappedįreeze incap cooldown increased to 6 sec (was 1.5) Husk now casts a dynamic light on higher graphics settingsįreeze incap time increased to 4.2 sec (was 2.2) The 30% damage bonus from the Massacre skill is now correctly appliedĩmm/dual 9mm now get all skills and passive bonuses of the perkįixed the reload speed component of the Stability skill not working onlineĭual SW500 fire rate decreased 0.19 (was 0.14)Īirborne Agent no longer causes a camera shakeįuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zedsįreeze power increased to 150 (was 100) can freeze the FP with one grenade nowįuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zedsįreeze incap time increased to 4 sec (was 2.0)įreeze incap time increased to 5 sec (was 2.0)įreeze incap time increased to 4.0 sec (was 2.0)įreeze incap time increased to 4.5 sec (was 2.0)įreeze incap time decreased to 1 sec (was 1.2) Pre-requisites: Steam application and Killing Floor 2 game client must be installed. If the server has not been started, the operation will start the game but it will not join to any sever. Join server: Join to a Killing Floor 2 server game previously started. Microwave gun spray damage reduced to 14 (was 15) If more than one profile, you can launch multiple servers at once (one per profile). It will now catch enemies in close radius to target on fire but not instantly kill themįixed an issue with other zeds not catching on fire with dragon's breathĬaulk n Burn spray damage reduced to 7 (was 10)įlamethrower spray damage reduced to 14 (was 17) Server takeover also now defaults to false if a server is passwordedįixed Napalm skill to work properly.
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